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CHRIS MAGOVERN
E-mail: ChrisMagovern@gmail.com
Website: www.ChrisMagovern.com
OBJECTIVE
To obtain a position as a 3D animator.
SKILLS
- Maya, 3D Studio Max, Unreal 3, Motion Builder, Photoshop, After Effects, Premiere, Flash MX.
- Character animation for multi platform video games including Xbox 360, PS3, Wii & PC.
- Knowledgeable/capable of the entire animation pipeline from concept to rendering.
- Experience with traditional animation techniques.
- Highly skilled performer with over 15 years of dance training and stage acting ability.
EMPLOYMENT HISTORY
Sanzaru Games, Foster City, CA 2011 - Present
Animator
Unannounced Title (PS3)
- Animation on various characters for an upcoming unannounced title.
Spicy Horse, Shanghai, China 2010 - 2011
Senior Cinematic Animator
Alice: Madness Returns (Xbox 360, PS3, PC)
- Responsible for all 40+ cinematics in the game using Unreal 3's 'Matinee'.
- Includes setting up all Camera Shots and Animating Characters.
- Cinematic and In-Game key frame animation, including Enemy Intros and Combat Animation.
- Mocap Acting, Mocap Cleanup and Implementation.
- Setting up and implementing In-game scripted event sequences using Unreal 3's 'Matinee' and 'Kismet'.
- Facial animation using Unreal 3's 'Face FX'.
Luxoflux/Activision Blizzard
, Santa Monica, CA 2007 - 2010Animator
Transformers 2: Revenge of the Fallen (Xbox 360, PS3)
- Character animation on each of the 20+ robots for the game.
- Cinematics(including camera work), In-Game and Multiplayer animations.
- Created many of the robot transformation animations.
- Worked closely with gameplay programmers to create new game mechanics.
- Worked “under the hood” of the animation system to blend/branch animations together.
Kung Fu Panda
(Xbox 360, PS3, PS2, Wii, PC)- Character animation on all characters for the game. In-game and Multiplayer.
- Created high action Cinematics and Quick Time Event sequences. Fight choreography.
- Facial and Lip Sync animation for many of the dialogue heavy cinematics.
Image Metrics, Santa Monica, CA 2007
Facial Animator
Lair (Xbox 360, PS3)
- Facial animation for cinematic characters using proprietary facial capture technology.
Electronic Arts, Redwood City, CA 2006
Animator
The Sims Pets (PS2)
- Character animated dogs, cats and Sims for the game.
- Worked with gameplay programmers to hook up many of the animations in the game.
Ex’pression College for Digital Arts, Emeryville, CA 2005
Animation Lab Instructor
- Facilitated, answered questions & provided constructive criticism to animation students.
New Pencil, Sausalito, CA 2005
Animator
Gods and Heroes: Rome Rising (PC)
- Animated animal walk/run/attack cycles for the game.
Tsunami Visual, Fremont, CA 2005
Lead Artist / Animator
Prison Break (Tsumo Arcade Console)
- Created most of the models, rigs, textures, and character animations for the game.
- Used Torque Game Engine to build out the terrain and lay out the environment.
Double Fine Productions, San Francisco, CA 2004 - 2005
Animator
Psychonauts (Xbox, PS2, PC)
- Character animation on various pre-rendered Cinematics.
- Responsible for all in-game facial animation.
Disneyland Resort, Anaheim, CA 2001 - 2003
Parades and Special Events Performer
- Dancing & Acting for The Eureka Parade, A Christmas Fantasy Parade, and various special events.
EDUCATION
Ex’pression College for Digital Arts, Emeryville CA 2004
- Bachelor’s of Applied Science in Digital Visual Media program
University of California, Irvine
, Irvine, CA 2000 - 2002- Major: Dance
ACHIEVEMENTS AND SPECIAL TRAINING
- Dan Mason, personal mentor - Senior Animator, Pixar 2004
- Peer Mentor for New Students - Ex’pression College for Digital Arts 2004
Copyright Christopher Frank Magovern 2004
All Rights Reserved.