CHRIS MAGOVERN
E-mail: ChrisMagovern@gmail.com
https://chrismagovern.com
OBJECTIVE
To become really, really, really good at animation.
SKILLS
- Maya, 3D Studio Max, Unreal, Unity, Photoshop, After Effects, Premiere, HTML.
- Character animation on all major platform video games including consoles, PC & VR.
- Knowledgeable/capable of the entire animation pipeline from concept to implementation.
- Experience with traditional animation techniques.
- Highly skilled performer with over 15 years of dance training and stage acting ability.
EMPLOYMENT HISTORY
Sanzaru Games, an AR/VR Studio at Oculus/Meta, Foster City, CA 2016 - Present
Principal/Lead Animator
Asgard’s Wrath 2 (Meta Quest 2/3/Pro, 2023)
- Character animation for many characters and cinematics in an upcoming VR game.
- Define style and explore personality of many characters in the game.
- Motion Capture acting(and cleanup) for most characters in the game.
- Animation notes/feedback to all other animators on the team, plus any outsourced animation, done twice a week with the 2 Animation Supervisors.
- Record video tutorials for many of our internal tools/processes as a resource to the other animators.
Senior Animator
Asgard’s Wrath (Oculus Rift, 2019)
- Character animation for many characters and cinematics in the game.
- Worked closely with designers/engineers on creating Boss fights & other game mechanics.
- Motion Capture acting(and cleanup) for many key characters in the game, including Loki,
Sticcan, Tavern Drunkard, Freyja and many more.
Marvel Powers United VR (Oculus Rift, 2018)
- Character animation on many characters in the Marvel Universe.
- Cinematics and In-Game animations for various missions in the game.
- Cinematic Animations in multiple marketing trailers for the game.
Artillery Games, Palo Alto, CA 2014 - 2016
Senior Animator
Guardians of Atlas - (PC, Mac)
- All animation in Guardians of Atlas
- Rigged & animated a total of 104 characters/creatures, plus a handful of structures & props.
- Worked closely with design and concept to flesh out each character's abilities/personality
- Managed the text based animation graphs for all characters.
Dynamighty, San Francisco, CA 2013 - 2014
Character Animator
CounterSpy - (PS4, PS3, PS Vita, iOS, Android)
- All in-game character animations for the entire project... includes the Spy and enemy guards.
- Worked closely with designers and gameplay programmers to create each character's move set.
- Imported characters & set up interactable objects, cameras & various settings within Unity.
- Helped to figure out control schemes for both console & mobile touch devices.
Sanzaru Games, Foster City, CA 2011 - 2012
Character Animator
Sly Cooper: Thieves in Time (PS3, PS Vita)
- Character animation on most of the characters in the Sly Cooper Universe.
- Cinematics(including camera work) and In-Game animations for an entire episode of the game.
- Worked closely with gameplay programmers to create fun mechanics, including Boss Fights.
- Worked with xml/scripts to hook up new animations/cinematics in the game.
Spicy Horse, Shanghai, China 2010 - 2011
Senior Cinematic Animator
Alice: Madness Returns (PS3, Xbox 360, PC)
- Responsible for all 40+ cinematics in the game using Unreal 3's 'Matinee'.
- Includes setting up all Camera Shots and Animating Characters.
- Cinematic and In-Game key frame animation, including Enemy Intros and Combat Animation.
- Mocap Acting, Mocap Cleanup and Implementation.
- Set up/implemented In-game scripted event sequences using Unreal 3's 'Matinee'/'Kismet'.
- Facial animation using Unreal 3's 'Face FX'.
Luxoflux/Activision Blizzard, Santa Monica, CA 2007 - 2010
Animator
Transformers 2: Revenge of the Fallen (PS3, Xbox 360)
- Character animation on each of the 20+ robots for the game.
- Cinematics(including camera work), In-Game and Multiplayer animations.
- Created many of the robot transformation animations.
- Worked closely with gameplay programmers to create new game mechanics.
- Worked “under the hood” of the animation system to blend/branch animations together.
Kung Fu Panda (PS3, PS2, Xbox 360, Wii, PC)
- Character animation on all characters for the game. In-game and Multiplayer.
- Created high action Cinematics and Quick Time Event sequences. Fight choreography.
Electronic Arts, Redwood City, CA 2006
Animator
The Sims Pets (PS2)
- Character animated dogs, cats and Sims for the game.
- Worked with gameplay programmers to hook up many of the animations in the game.
Double Fine Productions, San Francisco, CA 2004 - 2005
Animator
Psychonauts (Xbox, PS2, PC)
- Character animation on various pre-rendered Cinematics.
- Responsible for all in-game facial animation.
EDUCATION
Ex’pression College for Digital Arts, Emeryville CA 2003 - 2004
- Bachelor’s of Applied Science in Digital Visual Media program
University of California, Irvine, Irvine, CA 2000 - 2002
- Major: Dance
ACHIEVEMENTS AND SPECIAL TRAINING
- Dan Mason, personal mentor - Senior Animator, Pixar 2004
- Peer Mentor for New Students - Ex’pression College for Digital Arts 2004